I design the interface around the model: output you can read, automation you can correct, and honest states when it is unsure.
A model reads the script and proposes the shot list. The interface makes every proposal reviewable, editable, and traceable back to the page it came from. Used on productions for SHOWTIME, Prime Video, and Tubi.


Modeled audiences, predicted reach, and measured outcomes in one platform. The design work was making statistical inference something a media planner could trust and act on.


Anyone can program a robotic arm. Visual action blocks, a live 3D simulation that previews the result before it moves, and hardware under $100.


A discovery and library hub where the ranking signal is designed, not inherited: a rating system built on encouragement instead of like counts.
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A complete visual identity for Maryland's largest game audio organization, built to reflect its role as a hub for networking, education, and collaboration.
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Six months of creative direction to the worldwide release of OVERDRIVE, the Street Fighter 6 Esports album.
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Smaller experiments in dense, real-time interface design.
“Andrei is incredibly creative and brings a true multi-disciplinary approach to every challenge. Any organization would be lucky to have him.”