Quick context before the work
Design a modern game launcher that balances library management, discovery, and social features without overwhelming users.
End-to-end concept design: IA, interaction patterns, UI system, and high-fidelity screens.
Optimized for clarity and familiarity over dense content and novelty to reduce adoption friction.
A cohesive concept and design exploration with rationale, wireframes, and UI direction.
Decisions I made to balance discovery, clarity, and trust in a concept-first design.