Andrei Shulgach

Senior Product Designer

I design software with the polish and intuition of great games, because complex tools should feel like play, not work.

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Selected Projects

Case studies showcasing my approach to product design - from AI tools, to robotic interfaces, to complex ad-tech platforms, and video game launchers.

Branding & Visual Identity

Visual identity systems and campaign direction that establish memorable brand presence across platforms.

Explorations

Earlier works in game UI/UX, systems and software design, critical experiments that shaped my approach to design.

Blue vs Red Arena UI
UI/UX Game Design Multiplayer

Multiplayer Online Battle Arena Game

Multiplayer M.O.B.A styled vehicle combat game, filled with numerous split-second decision making moments, requiring high contrast color grading, real-time ready states, and a UI/UX built for competitive gaming.

Space Strategy
UI/UX Strategy Data Viz

Space Resource Management Game

Planet and fleet resource management systems with upgrades, defense tactics, and real-time strategy into clean visual hierarchies.

Sandbox Game Maker
UI/UX Game Engine Tools

Sandbox Game Maker

Early-stage UX exploration for Sandbox's no-code game engine, designed asset browsers and tools to empower creators with zero development experience.

Kind Words

"Andrei was an invaluable resource from the Product side in terms of his design ability and creative thinking in solving UX issues. From an engineering perspective, Andrei's ability to work cross collaboratively with engineers due to his technical background made him very effective at moving initiatives through the organization. He was always pleasant to work with and had a knack for bringing folks together in any conversation he's a part of."

— Nick Piegari, Director of Software Engineering at Cross Screen Media