Most SaaS feels like homework. It doesn't have to.
I design software with the polish and intuition of great games, because complex tools should feel like play, not work.
Selected Projects
Case studies showcasing my approach to product design—from AI tools, to robotics interfaces, to complex data visualization platforms.
Cross Screen Media
Redesigning a cross-platform analytics dashboard to help marketers understand audience behavior across TV, mobile, and web.
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Cineshots.ai
AI-powered film shotlisting app that transforms scripts into shot lists, bridging creative vision and production workflow.
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Robotic Arm Controller
Intuitive control interface for industrial robotic arms-making complex 6-axis movements accessible to non-technical users.
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Game Launcher Concept
Designing a game launcher experience, merging library management, social features, and discovery into one cohesive hub.
View Case StudyBranding & Visual Identity
Visual identity systems and campaign direction that establish memorable brand presence across platforms.
Game Audio Maryland
Developed the complete visual identity and brand guidelines for Maryland's game audio organization—establishing a cohesive professional presence that reflects its mission as a hub for networking, education, and collaboration.
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OVERDRIVE
Led creative direction for a six-month Esports album campaign culminating in the June 2023 release—creating vibrant, high-energy visuals with AI-powered motion capture that honored Street Fighter 6's bold aesthetic.
View Case StudyExplorations
Early works in game UI, systems design, and interface craftsmanship that continue to inform my approach to complex software.
Space Strategy Interface
Fleet management dashboard surfacing 8 resource types, trade routes, and production queues—distilling 4X complexity into scannable visual hierarchies.
Sandbox Game Maker
Early-stage UX exploration for Sandbox's no-code game engine—designed asset browsers and placement tools to empower creators with zero dev experience.